Version 1.2
The new stretch mode (Before & After):
I noticed that, on some phones, the game's viewport would have black bars above and below it. To fix this, I set the stretch mode to stretch the game area to fit the screen and added clouds to cover the crate/stickmen spawn.
Touch controls rethought ( Virtual Thumbstick )
I redid the way you move your character on touchscreens. Now, to move your character, tap anywhere with your thumb and drag it along the screen in the direction you want to move. Once you let go of your finger, the thumbstick will go invisible again and your character will start falling slower (going up).
This type of movement can also be enabled on PCs and Macs under "Settings" in the main menu.
Fall back to OpenGL2
Before version 1.2, Skydiving Forever would crash when opened on systems with older graphics cards, this issue was caused because said GPUs did not support OpenGL 3. Now, instead of crashing, the game tries to run using an older version of OpenGL
Saving & Loading
In version 1.2, your high score and your control preferences will be saved and loaded on all platforms when you quit and open the game.
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